Animation and Visualisation Research Group (AVRG)
Research, Teaching and Engagement

AVRG member profiles
AVRG research projects
AVRG conferences
The Animation and Visualisation Research Group (AVRG) is an interdisciplinary research group based at the Berwick campus of Monash University which aims to foster cross-faculty research, teaching and engagement in the various domains of animation. AVRG draws together researchers from the Faculties of Information Technology, Arts, and Business and Economics, fulfilling Berwick campus' strategic priority of promoting cross-faculty research and teaching collaborations.
AVRG evolved from the established research and teaching collaborations between the Faculties of Arts and Information Technology in the undergraduate unit Animation Cultures and in the hosting of an Animation Symposium in 2005 and the Animated Dialogues Conference in 2007. This three-day conference attracted both national and international animation scholars to the campus. Sponsored by Monash, Murdoch, Melbourne, RMIT and Deakin Universities together with the Society for Animation Studies, it was organised in collaboration with the Melbourne International Animation Festival.
Animation is gaining increased critical attention amongst international scholars. It is both a ubiquitous and versatile mode of communication, expression and simulation which permeates the creative and entertainment industries and the fields of virtual heritage; visual communication; advertising and marketing; visualization and simulation studies; information graphics; computer science; geo-science and archaeology.
AVRG researchers focus on animation's various histories and cultures; its genres and applications with an emphasis on animation's evolving role in the digital age.
AVRG aims to:
* Maintain and develop engagement with national and international scholars and institutions, animators and the public through research seminars and workshops
* Produce cross-disciplinary publications and investigative animation projects
* Digital publication (ie. online animations) and online cataloguing of relevant grant-funded animation projects
* Forge collaborative links with industry
* Promote animation as a viable field of postgraduate research
* Establish awards for student excellence in both theoretical and practical studies of animation
AVARG members' research areas include:
* Traditional and New Media Animation Studies
* Contemporary and Historic Animation Industries
* National Animation Cultures
* Animation and Digital Cultures
* Virtual Heritage and 3D Reconstructive Archaeology
* Animation for Information Visualization and Simulation
* Animation Technologies and the Digital Sciences
* Animation Technologies and the Digital Arts
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